It all comes together to make for a satisfying combat system that manages to keep players on their toes without feeling too challenging or unfair. Bosses bring more variety with their move set too, so you can’t rely on the indicators too much during those epic encounters. It’s a neat little idea that can really even the odds for the player, though quick-thinking is still required to take full advantage of it. “I had a good time experimenting with all of the different weaponry and equipment options at my disposal, whilst the unpredictability of encounters and variety of enemies ensured that no battle ever felt easy.”įortunately, enemies have indicators that display what sort of attack they’re going to send Redgi’s way – these will let you know if you need to dodge-roll out of the way of the attack, whether you can parry it, or whether you have to try and block it. It’s not as hard as other similar titles in the genre, but it’s not a cakewalk either. Enemies are formidable (especially when they attack in numbers), and there’s a lot of emphasis placed on timing your attacks and trying to isolate foes, especially since everything takes place on a 2D plane where there’s a little less room for the player to utilise. That doesn’t mean that the game isn’t tough though, and believe me, it’s easy to die if you aren’t careful. It’s all very Souls-like, but a little bit less daunting. You can dodge-roll out of the way of enemy attacks or carefully time swift parries, whilst the lack of a stamina bar means you don’t have to worry too much about expending too much energy with your actions. That’s just naming a few of the weapon types too, with plenty to tinker with across the game. Bow and arrows? You can pick off enemies from afar and try to keep out of the way of incoming danger. Great sword? It’s slower, but it packs a real punch. Sword and shield? He can unleash quick swipes and protect himself from incoming attacks. Redgi is able to unleash standard attacks and defensive manoeuvres, with these varying based upon the weapon that he has equipped. The combat is slick too, with the action-RPG battling making for some intense showdowns with enemies. “It’s obvious that Tails of Iron is an absolutely gorgeous game to look at, with every locale you visit feeling like it’s been lifted straight out of a fairy tale.” Everything’s oozing with atmosphere and just looks fantastic in motion, with the game’s hand-drawn world one of its finest features. It’s obvious that Tails of Iron is an absolutely gorgeous game to look at, with every locale you visit feeling like it’s been lifted straight out of a fairy tale. The game plays out as a 2D action-RPG, with the player exploring a variety of expansive areas that are packed to the brim with little details. It’s a really novel idea and something that I personally liked, though it might leave some players wanting a bit more if they were hoping to embrace themselves in the lore of the world. Sure, there’s a narrator that relays the story to the player and gives you an idea of what’s going on, but in-game interactions? You’ve got to interpret them through pictures. See, the interactions in Tails of Iron don’t include text, but are rather conveyed with little pictures that act as a communication between creatures. What follows is a grand tale that’s told in an interesting way. Embracing his new role as the king, Redgi must venture across the land in order to re-build the kingdom and rescue his kidnapped family. Disaster strikes upon this event though, with the frogs laying siege upon their home and ultimately destroying it, leaving Redgi’s kingdom in tatters. Tails of Iron tells the story of an on-going war between the Kingdom of Rats and the Kingdom of Frogs, with the player taking on the role of the young rat prince Redgi as he’s handed the throne to the kingdom by his father. Check out a gallery of screenshots down below: They’ve managed to hit the ball out of the park with the game too, with Tails of Iron proving fun to play, beautiful to look at, and charming to unravel. But yeah, knowing Odd Bug Studio was at the helm was what got me invested at first. I mean, the concept alone is enough to appeal to anyone really, with an anthropomorphic rat heading on an action-RPG fantasy adventure. I have a real fondness for developer Odd Bug Studio after playing (and loving) their PlayStation VR title The Lost Bear, so Tails of Iron was on my radar from the moment I knew they were working on it.
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